unreal.AbcCompressionSettings
¶
- class unreal.AbcCompressionSettings(merge_meshes: bool = False, bake_matrix_animation: bool = False, base_calculation_type: BaseCalculationType = 0, percentage_of_total_bases: float = 0.0, max_number_of_bases: int = 0, minimum_number_of_vertex_influence_percentage: float = 0.0)¶
Bases:
StructBase
Abc Compression Settings
C++ Source:
Plugin: AlembicImporter
Module: AlembicLibrary
File: AbcImportSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
bake_matrix_animation
(bool): [Read-Write] Whether or not Matrix-only animation should be baked out as vertex animation (or skipped?)base_calculation_type
(BaseCalculationType): [Read-Write] Determines how the final number of bases that are stored as morph targets are calculatedmax_number_of_bases
(int32): [Read-Write] Will generate given fixed number of bases as morph targetsmerge_meshes
(bool): [Read-Write] Whether or not the individual meshes should be merged for compression purposesminimum_number_of_vertex_influence_percentage
(float): [Read-Write] Minimum percentage of influenced vertices required for a morph target to be validpercentage_of_total_bases
(float): [Read-Write] Will generate given percentage of the given bases as morph targets
- property bake_matrix_animation: bool¶
[Read-Write] Whether or not Matrix-only animation should be baked out as vertex animation (or skipped?)
- Type:
(bool)
- property base_calculation_type: BaseCalculationType¶
[Read-Write] Determines how the final number of bases that are stored as morph targets are calculated
- Type:
- property max_number_of_bases: int¶
[Read-Write] Will generate given fixed number of bases as morph targets
- Type:
(int32)
- property merge_meshes: bool¶
[Read-Write] Whether or not the individual meshes should be merged for compression purposes
- Type:
(bool)