unreal.ARWorldAlignment
¶
- class unreal.ARWorldAlignment¶
Bases:
EnumBase
Options for how the scene’s coordinate system is constructed. This feature is used by ARKit.
C++ Source:
Module: AugmentedReality
File: ARSessionConfig.h
- CAMERA: ARWorldAlignment¶
The coordinate system matches the camera’s orientation. This option is recommended for Face AR.
- Type:
2
- GRAVITY: ARWorldAlignment¶
The coordinate system is aligned with gravity, defined by the vector (0, -1, 0). Origin is the initial position of the device.
- Type:
0
- GRAVITY_AND_HEADING: ARWorldAlignment¶
The coordinate system is aligned with gravity, defined by the vector (0, -1, 0), and compass heading based on True North, defined by the vector (0, 0, -1). Origin is the initial position of the device.
- Type:
1