unreal.ARUtilitiesFunctionLibrary
¶
- class unreal.ARUtilitiesFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
ARUtilities Function Library
C++ Source:
Plugin: ARUtilities
Module: ARUtilities
File: ARUtilitiesFunctionLibrary.h
- classmethod update_camera_texture_param(material_instance, camera_texture, color_scale=1.000000) None ¶
Update material texture parameter using pre-defined names: For regular texture: CameraTexture For external texture: ExternalCameraTexture
- Parameters:
material_instance (MaterialInstanceDynamic) –
camera_texture (Texture) –
color_scale (float) –
- classmethod update_scene_depth_texture(material_instance, scene_depth_texture, depth_to_meter_scale=1.000000) None ¶
Update material texture parameter using pre-defined names: Scene depth texture: SceneDepthTexture Depth to meter scale: DepthToMeterScale
- Parameters:
material_instance (MaterialInstanceDynamic) –
scene_depth_texture (Texture) –
depth_to_meter_scale (float) –
- classmethod update_world_to_meter_scale(material_instance, world_to_meter_scale=100.000000) None ¶
Update material texture parameter using pre-defined names: World to meter scale: WorldToMeterScale
- Parameters:
material_instance (MaterialInstanceDynamic) –
world_to_meter_scale (float) –