unreal.ARSpatialMeshUsageFlags
¶
- class unreal.ARSpatialMeshUsageFlags¶
Bases:
EnumBase
Indicates how the spatial mesh should be visualized
C++ Source:
Module: AugmentedReality
File: ARTypes.h
- COLLISION: ARSpatialMeshUsageFlags¶
This mesh should be used when placing objects on real world surfaces. This must be set to use physics with this mesh.
- Type:
2
- NOT_APPLICABLE: ARSpatialMeshUsageFlags¶
Not applicable to scene understanding.
- Type:
0
- VISIBLE: ARSpatialMeshUsageFlags¶
This mesh should have a visible material applied to it.
- Type:
1