unreal.ARSpatialMeshUsageFlags

class unreal.ARSpatialMeshUsageFlags

Bases: unreal.EnumBase

Indicates how the spatial mesh should be visualized

C++ Source:

  • Module: AugmentedReality

  • File: ARTypes.h

COLLISION

This mesh should be used when placing objects on real world surfaces. This must be set to use physics with this mesh.

Type

2

NOT_APPLICABLE

Not applicable to scene understanding.

Type

0

VISIBLE

This mesh should have a visible material applied to it.

Type

1