unreal.ARSpatialMeshUsageFlags
¶
- class unreal.ARSpatialMeshUsageFlags¶
Bases:
unreal.EnumBase
Indicates how the spatial mesh should be visualized
C++ Source:
Module: AugmentedReality
File: ARTypes.h
- COLLISION¶
This mesh should be used when placing objects on real world surfaces. This must be set to use physics with this mesh.
- Type
2
- NOT_APPLICABLE¶
Not applicable to scene understanding.
- Type
0
- VISIBLE¶
This mesh should have a visible material applied to it.
- Type
1