unreal.ARSkeletonDefinition
¶
- class unreal.ARSkeletonDefinition(num_joints: int = 0, joint_names: None = [], parent_indices: None = [])¶
Bases:
StructBase
Represents a hierarchy of a human pose skeleton tracked by the AR system
C++ Source:
Module: AugmentedReality
File: ARTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
joint_names
(Array[Name]): [Read-Write] The name of each joint in this skeletonnum_joints
(int32): [Read-Write] How many joints this skeleton hasparent_indices
(Array[int32]): [Read-Write] The parent index of each joint in this skeleton