unreal.ARSkeletonDefinition

class unreal.ARSkeletonDefinition(num_joints: int = 0, joint_names: Array[Name] = [], parent_indices: Array[int] = [])

Bases: StructBase

Represents a hierarchy of a human pose skeleton tracked by the AR system

C++ Source:

  • Module: AugmentedReality

  • File: ARTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • joint_names (Array[Name]): [Read-Write] Joint Names: The name of each joint in this skeleton

  • num_joints (int32): [Read-Write] Num Joints: How many joints this skeleton has

  • parent_indices (Array[int32]): [Read-Write] Parent Indices: The parent index of each joint in this skeleton

property joint_names: Array[Name]

[Read-Only] Joint Names: The name of each joint in this skeleton

Type:

(Array[Name])

property num_joints: int

[Read-Only] Num Joints: How many joints this skeleton has

Type:

(int32)

property parent_indices: Array[int]

[Read-Only] Parent Indices: The parent index of each joint in this skeleton

Type:

(Array[int32])