unreal.ARSkeletonDefinition
¶
- class unreal.ARSkeletonDefinition(num_joints=0, joint_names=[], parent_indices=[])¶
Bases:
unreal.StructBase
Represents a hierarchy of a human pose skeleton tracked by the AR system
C++ Source:
Module: AugmentedReality
File: ARTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
joint_names
(Array(Name)): [Read-Write] The name of each joint in this skeletonnum_joints
(int32): [Read-Write] How many joints this skeleton hasparent_indices
(Array(int32)): [Read-Write] The parent index of each joint in this skeleton
- property num_joints¶
[Read-Only] How many joints this skeleton has
- Type
(int32)