unreal.ARSharedWorldReplicationState
¶
- class unreal.ARSharedWorldReplicationState(preview_image_offset=0, ar_world_offset=0)¶
Bases:
unreal.StructBase
Per player information about what data has been sent to them
C++ Source:
Module: AugmentedReality
File: ARSharedWorldGameMode.h
Editor Properties: (see get_editor_property/set_editor_property)
ar_world_offset
(int32): [Read-Write] The offset in the overall ARWorld data bufferpreview_image_offset
(int32): [Read-Write] The offset in the overall image data buffer
- property ar_world_offset¶
[Read-Only] The offset in the overall ARWorld data buffer
- Type
(int32)
- property preview_image_offset¶
[Read-Only] The offset in the overall image data buffer
- Type
(int32)