unreal.ARSessionType
¶
- class unreal.ARSessionType¶
Bases:
EnumBase
Options for the tracking type of the session. All AR platforms use this structure but only some session tracking are supported on each platform. The options are mutually exclusive.
C++ Source:
Module: AugmentedReality
File: ARSessionConfig.h
- FACE: ARSessionType¶
A session where only faces are tracked. ARKit and ARCore support this type of tracking using the front-facing camera.
- Type:
3
- GEO_TRACKING: ARSessionType¶
A session where geographic locations are tracked. ARKit supports this type of tracking.
- Type:
7
- IMAGE: ARSessionType¶
A session where only images supplied by the app are tracked. There is no world tracking. ARKit supports this type of tracking.
- Type:
4
- NONE: ARSessionType¶
No tracking in the session.
- Type:
0
- OBJECT_SCANNING: ARSessionType¶
A session where objects are scanned for object detection in a later World Tracking session. ARKit supports this type of tracking.
- Type:
5
- ORIENTATION: ARSessionType¶
A session where only the orientation of the device is tracked. ARKit supports this type of tracking.
- Type:
1
- POSE_TRACKING: ARSessionType¶
A session where human poses in 3D are tracked. ARKit supports this type of tracking using the rear-facing camera.
- Type:
6
- WORLD: ARSessionType¶
A session where the position and orientation of the device is tracked relative to objects in the environment. All platforms support this type of tracking.
- Type:
2