unreal.ARSaveWorldAsyncTaskBlueprintProxy¶
- class unreal.ARSaveWorldAsyncTaskBlueprintProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ARBaseAsyncTaskBlueprintProxyARSave World Async Task Blueprint Proxy
C++ Source:
Module: AugmentedReality
File: ARBlueprintProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failed(ARSaveWorldPin): [Read-Write] On Failedon_success(ARSaveWorldPin): [Read-Write] On Success
- property on_failed: ARSaveWorldPin¶
[Read-Write] On Failed
- Type:
- property on_success: ARSaveWorldPin¶
[Read-Write] On Success
- Type: