unreal.ARQRCodeUpdatePayload
¶
- class unreal.ARQRCodeUpdatePayload(session_payload=[0, None, None], world_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], extents=[0.0, 0.0, 0.0], qr_code='')¶
Bases:
unreal.StructBase
ARQRCode Update Payload
C++ Source:
Module: AugmentedReality
File: ARComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
extents
(Vector): [Read-Write] Extentsqr_code
(str): [Read-Write] QRCodesession_payload
(ARSessionPayload): [Read-Write] Session Payloadworld_transform
(Transform): [Read-Write] World Transform
- property session_payload¶
[Read-Only] Session Payload
- Type