unreal.ARLiveLinkRetargetAsset

class unreal.ARLiveLinkRetargetAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: LiveLinkRetargetAsset

Platform agnostic live link retarget asset

C++ Source:

  • Plugin: ARUtilities

  • Module: ARUtilities

  • File: ARLiveLinkRetargetAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ar_kit_pose_tracking_config (ARKitPoseTrackingConfig): [Read-Write] ARKit Pose Tracking Config: Configuration when using ARKit pose tracking

  • bone_map (Map[Name, Name]): [Read-Write] Bone Map: Mapping from AR platform bone name to UE4 skeleton bone name

  • source_type (ARLiveLinkSourceType): [Read-Write] Source Type