unreal.ARLiveLinkRetargetAsset
¶
- class unreal.ARLiveLinkRetargetAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
LiveLinkRetargetAsset
Platform agnostic live link retarget asset
C++ Source:
Plugin: ARUtilities
Module: ARUtilities
File: ARLiveLinkRetargetAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
ar_kit_pose_tracking_config
(ARKitPoseTrackingConfig): [Read-Write] ARKit Pose Tracking Config: Configuration when using ARKit pose trackingbone_map
(Map[Name, Name]): [Read-Write] Bone Map: Mapping from AR platform bone name to UE4 skeleton bone namesource_type
(ARLiveLinkSourceType): [Read-Write] Source Type