unreal.ARGeoAnchorUpdatePayload

class unreal.ARGeoAnchorUpdatePayload(session_payload=[0, None, None], world_transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], longitude=0.0, latitude=0.0, altitude_meters=0.0, altitude_source=ARAltitudeSource.UNKNOWN, anchor_name='')

Bases: unreal.StructBase

ARGeo Anchor Update Payload

C++ Source:

  • Module: AugmentedReality

  • File: ARComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • altitude_meters (float): [Read-Write] Altitude Meters

  • altitude_source (ARAltitudeSource): [Read-Write] Altitude Source

  • anchor_name (str): [Read-Write] Anchor Name

  • latitude (float): [Read-Write] Latitude

  • longitude (float): [Read-Write] Longitude

  • session_payload (ARSessionPayload): [Read-Write] Session Payload

  • world_transform (Transform): [Read-Write] World Transform

property altitude_meters

[Read-Only] Altitude Meters

Type

(float)

property altitude_source

[Read-Only] Altitude Source

Type

(ARAltitudeSource)

property anchor_name

[Read-Only] Anchor Name

Type

(str)

property latitude

[Read-Only] Latitude

Type

(float)

property longitude

[Read-Only] Longitude

Type

(float)

property session_payload

[Read-Only] Session Payload

Type

(ARSessionPayload)

property world_transform

[Read-Write] World Transform

Type

(Transform)