unreal.ARFaceUpdatePayload
¶
- class unreal.ARFaceUpdatePayload(session_payload=[0, None, None], left_eye_position=[0.0, 0.0, 0.0], right_eye_position=[0.0, 0.0, 0.0], look_at_target=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBase
ARFace Update Payload
C++ Source:
Module: AugmentedReality
File: ARComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
left_eye_position
(Vector): [Read-Write] Left Eye Positionlook_at_target
(Vector): [Read-Write] Look at Targetright_eye_position
(Vector): [Read-Write] Right Eye Positionsession_payload
(ARSessionPayload): [Read-Write] Session Payload
- property session_payload¶
[Read-Only] Session Payload
- Type