unreal.ARCandidateImage¶
- class unreal.ARCandidateImage(outer=None, name='None')¶
Bases:
unreal.DataAssetAn asset that points to an image to be detected in a scene and provides the size of the object in real life
C++ Source:
Module: AugmentedReality
File: ARTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
candidate_texture(Texture2D): [Read-Write] Candidate Texture: The image to detect in scenesfriendly_name(str): [Read-Write] Friendly Name: The friendly name to report back when the image is detected in scenesheight(float): [Read-Write] Height: The physical height in centimeters of the object that this candidate image represents. Ignored in ARCoreorientation(ARCandidateImageOrientation): [Read-Write] Orientation: The orientation to treat the candidate image as. Ignored in ARCorewidth(float): [Read-Write] Width: The physical width in centimeters of the object that this candidate image represents
- get_orientation() ARCandidateImageOrientation¶
see: Orientation
- Return type