unreal.AITestSpawnInfoBase

class unreal.AITestSpawnInfoBase(spawn_location=None, number_to_spawn=1, spawn_delay=0.0, pre_spawn_delay=0.0)

Bases: unreal.StructBase

FAITestSpawnInfoBase

Base struct defining where & when to spawn. Used within a FAITestSpawnSetBase class.

C++ Source:

  • Module: FunctionalTesting

  • File: FunctionalAITest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • number_to_spawn (int32): [Read-Write] Number to Spawn

  • pre_spawn_delay (float): [Read-Write] delay before attempting first spawn

  • spawn_delay (float): [Read-Write] delay between consecutive spawn attempts

  • spawn_location (Actor): [Read-Write] Where should AI be spawned

property number_to_spawn

[Read-Write] Number to Spawn

Type

(int32)

property pre_spawn_delay

[Read-Write] delay before attempting first spawn

Type

(float)

property spawn_delay

[Read-Write] delay between consecutive spawn attempts

Type

(float)

property spawn_location

[Read-Write] Where should AI be spawned

Type

(Actor)