unreal.AITestSpawnInfoBase
¶
- class unreal.AITestSpawnInfoBase(spawn_location=None, number_to_spawn=1, spawn_delay=0.0, pre_spawn_delay=0.0)¶
Bases:
unreal.StructBase
FAITestSpawnInfoBase
Base struct defining where & when to spawn. Used within a FAITestSpawnSetBase class.
C++ Source:
Module: FunctionalTesting
File: FunctionalAITest.h
Editor Properties: (see get_editor_property/set_editor_property)
number_to_spawn
(int32): [Read-Write] Number to Spawnpre_spawn_delay
(float): [Read-Write] delay before attempting first spawnspawn_delay
(float): [Read-Write] delay between consecutive spawn attemptsspawn_location
(Actor): [Read-Write] Where should AI be spawned
- property number_to_spawn¶
[Read-Write] Number to Spawn
- Type
(int32)