unreal.AITask_UseGameplayBehaviorSmartObject
¶
- class unreal.AITask_UseGameplayBehaviorSmartObject(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AITask
AITask Use Gameplay Behavior Smart Object
C++ Source:
Plugin: GameplayBehaviorSmartObjects
Module: GameplayBehaviorSmartObjectsModule
File: AITask_UseGameplayBehaviorSmartObject.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failed
(GenericGameplayTaskDelegate): [Read-Write] On Failedon_move_to_failed
(GenericGameplayTaskDelegate): [Read-Write] On Move to Failedon_succeeded
(GenericGameplayTaskDelegate): [Read-Write] On Succeededowner_controller
(AIController): [Read-Write] Owner Controller
- property on_failed: GenericGameplayTaskDelegate¶
[Read-Write] On Failed
- Type:
(GenericGameplayTaskDelegate)
- property on_move_to_failed: GenericGameplayTaskDelegate¶
[Read-Write] On Move to Failed
- Type:
(GenericGameplayTaskDelegate)
- property on_succeeded: GenericGameplayTaskDelegate¶
[Read-Write] On Succeeded
- Type:
(GenericGameplayTaskDelegate)