unreal.AITask_MoveTo
¶
- class unreal.AITask_MoveTo(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AITask
AITask Move To
C++ Source:
Module: AIModule
File: AITask_MoveTo.h
Editor Properties: (see get_editor_property/set_editor_property)
on_move_finished
(MoveTaskCompletedSignature): [Read-Write] On Move Finishedon_request_failed
(GenericGameplayTaskDelegate): [Read-Write] On Request Failedowner_controller
(AIController): [Read-Write] Owner Controller
- property on_move_finished: MoveTaskCompletedSignature¶
[Read-Write] On Move Finished
- Type:
- property on_request_failed: GenericGameplayTaskDelegate¶
[Read-Write] On Request Failed
- Type:
(GenericGameplayTaskDelegate)