unreal.AIStimulus

class unreal.AIStimulus(age=3.4028234663852886e+38, expiration_age=3.4028234663852886e+38, strength=- 1.0, stimulus_location=[3.4028234663852886e+38, 3.4028234663852886e+38, 3.4028234663852886e+38], receiver_location=[3.4028234663852886e+38, 3.4028234663852886e+38, 3.4028234663852886e+38], tag='None', successfully_sensed=False)

Bases: unreal.StructBase

C++ Source:

  • Module: AIModule

  • File: AIPerceptionTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • age (float): [Read-Write] Age

  • expiration_age (float): [Read-Write] Expiration Age

  • receiver_location (Vector): [Read-Write] Receiver Location

  • stimulus_location (Vector): [Read-Write] Stimulus Location

  • strength (float): [Read-Write] Strength

  • successfully_sensed (bool): [Read-Write] Successfully Sensed

  • tag (Name): [Read-Write] Tag

property age

[Read-Write] Age

Type

(float)

property expiration_age

[Read-Write] Expiration Age

Type

(float)

property receiver_location

[Read-Write] Receiver Location

Type

(Vector)

property stimulus_location

[Read-Write] Stimulus Location

Type

(Vector)

property strength

[Read-Write] Strength

Type

(float)

property successfully_sensed

[Read-Write] Successfully Sensed

Type

(bool)

property tag

[Read-Write] Tag

Type

(Name)