unreal.AISense_Prediction
¶
- class unreal.AISense_Prediction(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AISense
AISense Prediction
C++ Source:
Module: AIModule
File: AISense_Prediction.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_register_all_pawns_as_sources
(bool): [Read-Write] Auto Register All Pawns as Sources: If true all newly spawned pawns will get auto registered as source for this sense.default_expiration_age
(float): [Read-Only] Default Expiration Age: age past which stimulus of this sense are “forgotten”. (DEPRECATED: This property will be removed in future versions. Use AISenseConfig::MaxAge instead.)notify_type
(AISenseNotifyType): [Read-Write] Notify Typewants_new_pawn_notification
(bool): [Read-Write] Wants New Pawn Notification: whether this sense is interested in getting notified about new Pawns being spawnedthis can be used for example for automated sense sources registration
- classmethod request_controller_prediction_event(requestor, predicted_actor, prediction_time) None ¶
- Asks perception system to supply Requestor with PredictedActor’s predicted location in PredictionTime seconds
Location is being predicted based on PredicterActor’s current location and velocity
- Parameters:
requestor (AIController) –
predicted_actor (Actor) –
prediction_time (float) –