unreal.AISense_Damage

class unreal.AISense_Damage(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AISense

AISense Damage

C++ Source:

  • Module: AIModule

  • File: AISense_Damage.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_register_all_pawns_as_sources (bool): [Read-Write] Auto Register All Pawns as Sources: If true all newly spawned pawns will get auto registered as source for this sense.

  • default_expiration_age (float): [Read-Only] Default Expiration Age: age past which stimulus of this sense are “forgotten”. (DEPRECATED: This property will be removed in future versions. Use AISenseConfig::MaxAge instead.)

  • notify_type (AISenseNotifyType): [Read-Write] Notify Type

  • wants_new_pawn_notification (bool): [Read-Write] Wants New Pawn Notification: whether this sense is interested in getting notified about new Pawns being spawned

    this can be used for example for automated sense sources registration

classmethod report_damage_event(world_context_object, damaged_actor, instigator, damage_amount, event_location, hit_location, tag='None') None

EventLocation will be reported as Instigator’s location at the moment of event happening

Parameters: