unreal.AISenseEvent_Damage¶
- class unreal.AISenseEvent_Damage(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AISenseEventAISense Event Damage
C++ Source:
Module: AIModule
File: AISenseEvent_Damage.h
Editor Properties: (see get_editor_property/set_editor_property)
event(AIDamageEvent): [Read-Write] Event
- property event: AIDamageEvent¶
[Read-Write] Event
- Type: