unreal.AISenseConfig_Blueprint¶
- class unreal.AISenseConfig_Blueprint(outer=None, name='None')¶
Bases:
unreal.AISenseConfigAISense Config Blueprint
C++ Source:
Module: AIModule
File: AISenseConfig_Blueprint.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_color(Color): [Read-Write] Debug Colorimplementation(type(Class)): [Read-Write] Implementationmax_age(float): [Read-Write] specifies age limit after stimuli generated by this sense become forgotten. 0 means “never”starts_enabled(bool): [Read-Write] determines whether given sense starts in an enabled state