unreal.AISenseAffiliationFilter¶
- class unreal.AISenseAffiliationFilter(detect_enemies: bool = False, detect_neutrals: bool = False, detect_friendlies: bool = False)¶
Bases:
StructBaseAISense Affiliation Filter
C++ Source:
Module: AIModule
File: AIPerceptionTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
detect_enemies(bool): [Read-Write]detect_friendlies(bool): [Read-Write]detect_neutrals(bool): [Read-Write]