unreal.AISenseAffiliationFilter

class unreal.AISenseAffiliationFilter(detect_enemies: bool = False, detect_neutrals: bool = False, detect_friendlies: bool = False)

Bases: StructBase

AISense Affiliation Filter

C++ Source:

  • Module: AIModule

  • File: AIPerceptionTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • detect_enemies (bool): [Read-Write]

  • detect_friendlies (bool): [Read-Write]

  • detect_neutrals (bool): [Read-Write]

property detect_enemies: bool

[Read-Only]

Type:

(bool)

property detect_friendlies: bool

[Read-Only]

Type:

(bool)

property detect_neutrals: bool

[Read-Only]

Type:

(bool)