unreal.AISense

class unreal.AISense(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

C++ Source:

  • Module: AIModule

  • File: AISense.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_register_all_pawns_as_sources (bool): [Read-Write] Auto Register All Pawns as Sources: If true all newly spawned pawns will get auto registered as source for this sense.

  • default_expiration_age (float): [Read-Only] Default Expiration Age: age past which stimulus of this sense are “forgotten”. (DEPRECATED: This property will be removed in future versions. Use AISenseConfig::MaxAge instead.)

  • notify_type (AISenseNotifyType): [Read-Write] Notify Type

  • wants_new_pawn_notification (bool): [Read-Write] Wants New Pawn Notification: whether this sense is interested in getting notified about new Pawns being spawned

    this can be used for example for automated sense sources registration

property auto_register_all_pawns_as_sources: bool

[Read-Only] Auto Register All Pawns as Sources: If true all newly spawned pawns will get auto registered as source for this sense.

Type:

(bool)

property default_expiration_age: float

[Read-Only] Default Expiration Age: age past which stimulus of this sense are “forgotten”. (DEPRECATED: This property will be removed in future versions. Use AISenseConfig::MaxAge instead.)

Type:

(float)

property notify_type: AISenseNotifyType

[Read-Only] Notify Type

Type:

(AISenseNotifyType)

property wants_new_pawn_notification: bool

[Read-Only] Wants New Pawn Notification: whether this sense is interested in getting notified about new Pawns being spawned

this can be used for example for automated sense sources registration

Type:

(bool)