unreal.AISense
¶
- class unreal.AISense(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
C++ Source:
Module: AIModule
File: AISense.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_register_all_pawns_as_sources
(bool): [Read-Write] Auto Register All Pawns as Sources: If true all newly spawned pawns will get auto registered as source for this sense.default_expiration_age
(float): [Read-Only] Default Expiration Age: age past which stimulus of this sense are “forgotten”. (DEPRECATED: This property will be removed in future versions. Use AISenseConfig::MaxAge instead.)notify_type
(AISenseNotifyType): [Read-Write] Notify Typewants_new_pawn_notification
(bool): [Read-Write] Wants New Pawn Notification: whether this sense is interested in getting notified about new Pawns being spawnedthis can be used for example for automated sense sources registration
- property auto_register_all_pawns_as_sources: bool¶
[Read-Only] Auto Register All Pawns as Sources: If true all newly spawned pawns will get auto registered as source for this sense.
- Type:
(bool)
- property default_expiration_age: float¶
[Read-Only] Default Expiration Age: age past which stimulus of this sense are “forgotten”. (DEPRECATED: This property will be removed in future versions. Use AISenseConfig::MaxAge instead.)
- Type:
(float)
- property notify_type: AISenseNotifyType¶
[Read-Only] Notify Type
- Type: