unreal.AIResource_Movement
¶
- class unreal.AIResource_Movement(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GameplayTaskResource
AIResource Movement
C++ Source:
Module: AIModule
File: AIResources.h
Editor Properties: (see get_editor_property/set_editor_property)
manual_resource_id
(int32): [Read-Write] Overrides AutoResourceID. -1 means auto ID will be appliedmanually_set_id
(bool): [Read-Write]