unreal.AIResource_Logic
¶
- class unreal.AIResource_Logic(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
GameplayTaskResource
AIResource Logic
C++ Source:
Module: AIModule
File: AIResources.h
Editor Properties: (see get_editor_property/set_editor_property)
manual_resource_id
(int32): [Read-Write] Manual Resource ID: Overrides AutoResourceID. -1 means auto ID will be appliedmanually_set_id
(bool): [Read-Write] Manually Set ID