unreal.AIResource_Logic¶
- class unreal.AIResource_Logic(outer=None, name='None')¶
Bases:
unreal.GameplayTaskResourceAIResource Logic
C++ Source:
Module: AIModule
File: AIResources.h
Editor Properties: (see get_editor_property/set_editor_property)
manual_resource_id(int32): [Read-Write] Manual Resource ID: Overrides AutoResourceID. -1 means auto ID will be appliedmanually_set_id(bool): [Read-Write] Manually Set ID