unreal.AIRequestPriority
¶
- class unreal.AIRequestPriority¶
Bases:
unreal.EnumBase
EAIRequest Priority
C++ Source:
Module: AIModule
File: AITypes.h
- HARD_SCRIPT¶
Actions LDs really want AI to perform.
- Type
2
- LOGIC¶
Actions AI wants to do due to its internal logic.
- Type
1
- REACTION¶
Actions being result of game-world mechanics, like hit reactions, death, falling, etc. In general things not depending on what AI’s thinking.
- Type
3
- SOFT_SCRIPT¶
Actions requested by Level Designers by placing AI-hinting elements on the map.
- Type
0
- ULTIMATE¶
Ultimate priority, to be used with caution, makes AI perform given action regardless of anything else (for example disabled reactions).
- Type
4