unreal.AIPerceptionSystem
¶
- class unreal.AIPerceptionSystem(outer=None, name='None')¶
Bases:
unreal.AISubsystem
By design checks perception between hostile teams
C++ Source:
Module: AIModule
File: AIPerceptionSystem.h
Editor Properties: (see get_editor_property/set_editor_property)
perception_aging_rate
(float): [Read-Write] Perception Aging Rate
- classmethod get_sense_class_for_stimulus(world_context_object, stimulus)¶
Get Sense Class for Stimulus
- Parameters
world_context_object (Object) –
stimulus (AIStimulus) –
- Returns
- Return type
- classmethod register_perception_stimuli_source(world_context_object, sense, target) → bool¶
Register Perception Stimuli Source
- report_event(perception_event) → None¶
Report Event
- Parameters
perception_event (AISenseEvent) –
- classmethod report_perception_event(world_context_object, perception_event) → None¶
Report Perception Event
- Parameters
world_context_object (Object) –
perception_event (AISenseEvent) –