unreal.AIPerceptionStimuliSourceComponent

class unreal.AIPerceptionStimuliSourceComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: ActorComponent

Gives owning actor a way to auto-register as perception system’s sense stimuli source

C++ Source:

  • Module: AIModule

  • File: AIPerceptionStimuliSourceComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • auto_register_as_source (bool): [Read-Write]

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • register_as_source_for_senses (Array[type(Class)]): [Read-Write]

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

property auto_register_as_source: bool

[Read-Only]

Type:

(bool)

property register_as_source_for_senses: None

[Read-Only]

Type:

(Array[type(Class)])

register_for_sense(sense_class) None

Registers owning actor as source for specified sense class

Parameters:

sense_class (type(Class)) –

register_with_perception_system() None

Registers owning actor as source of stimuli for senses specified in RegisterAsSourceForSenses. Note that you don’t have to do it if bAutoRegisterAsSource == true

unregister_from_perception_system() None

Unregister owning actor from being a source of sense stimuli

unregister_from_sense(sense_class) None

Unregisters owning actor from sources list of a specified sense class

Parameters:

sense_class (type(Class)) –