unreal.AIPerceptionStimuliSourceComponent
¶
- class unreal.AIPerceptionStimuliSourceComponent(outer=None, name='None')¶
Bases:
unreal.ActorComponent
Gives owning actor a way to auto-register as perception system’s sense stimuli source
C++ Source:
Module: AIModule
File: AIPerceptionStimuliSourceComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.auto_register_as_source
(bool): [Read-Write] Auto Register as Sourcecan_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentregister_as_source_for_senses
(Array(type(Class))): [Read-Write] Register as Source for Sensesreplicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- property register_as_source_for_senses¶
[Read-Only] Register as Source for Senses
- register_with_perception_system() → None¶
Registers owning actor as source of stimuli for senses specified in RegisterAsSourceForSenses. Note that you don’t have to do it if bAutoRegisterAsSource == true