unreal.AIESelectionSetItemName

class unreal.AIESelectionSetItemName(name: str = '', mirror_name: str = '', type: int = 0, owner_actor_name: str = '')

Bases: StructBase

Individual ‘Name” within a Seletion Set, maybe Actor Labe or Control Rig Control Name

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: SelectionSets.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mirror_name (str): [Read-Write] The Name of the selection set mirrored item for Control Rig Controls that have them

  • name (str): [Read-Write] The Name of the selection set item*, maybe an Actor Label or a ControlRig Control Name

  • owner_actor_name (str): [Read-Write] The Name of the Owner Actor for Multi-Sets containing multiple rigs, may not be set

  • type (int32): [Read-Write] The EAIESelectionSetItemType, 0 is a Control Rig Control, 1 is an Actor

property mirror_name: str

[Read-Only] The Name of the selection set mirrored item for Control Rig Controls that have them

Type:

(str)

property name: str

[Read-Only] The Name of the selection set item*, maybe an Actor Label or a ControlRig Control Name

Type:

(str)

property owner_actor_name: str

[Read-Write] The Name of the Owner Actor for Multi-Sets containing multiple rigs, may not be set

Type:

(str)

property type: int

[Read-Only] The EAIESelectionSetItemType, 0 is a Control Rig Control, 1 is an Actor

Type:

(int32)