unreal.AIESelectionSetItemName¶
- class unreal.AIESelectionSetItemName(name: str = '', mirror_name: str = '', type: int = 0, owner_actor_name: str = '')¶
Bases:
StructBaseIndividual ‘Name” within a Seletion Set, maybe Actor Labe or Control Rig Control Name
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: SelectionSets.h
Editor Properties: (see get_editor_property/set_editor_property)
mirror_name(str): [Read-Write] The Name of the selection set mirrored item for Control Rig Controls that have themname(str): [Read-Write] The Name of the selection set item*, maybe an Actor Label or a ControlRig Control Nameowner_actor_name(str): [Read-Write] The Name of the Owner Actor for Multi-Sets containing multiple rigs, may not be settype(int32): [Read-Write] The EAIESelectionSetItemType, 0 is a Control Rig Control, 1 is an Actor
- property mirror_name: str¶
[Read-Only] The Name of the selection set mirrored item for Control Rig Controls that have them
- Type:
(str)
- property name: str¶
[Read-Only] The Name of the selection set item*, maybe an Actor Label or a ControlRig Control Name
- Type:
(str)