unreal.AIAsyncTaskBlueprintProxy¶
- class unreal.AIAsyncTaskBlueprintProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectAIAsync Task Blueprint Proxy
C++ Source:
Module: AIModule
File: AIAsyncTaskBlueprintProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_fail(OAISimpleDelegate): [Read-Write] On Failon_success(OAISimpleDelegate): [Read-Write] On Success
- property on_fail: OAISimpleDelegate¶
[Read-Write] On Fail
- Type:
- property on_success: OAISimpleDelegate¶
[Read-Write] On Success
- Type: