Nanite is Unreal Engine's virtualized geometry system which uses an internal mesh format and rendering technology to render pixel scale detail and high object counts. It intelligently does work on only the detail that can be perceived and no more. Nanite's data format is also highly compressed, and supports fine-grained
Getting Started
Nanite Virtualized Geometry Overview
Learn about Nanite's virtualized geometry system and how it achieves pixel scale detail and high object counts.
Nanite Technical Details
Dive into the technical details of using Nanite's virtualized geometry system.
Additional Topics
Working with Nanite-Enabled Content
Some examples and use cases of how to work with Nanite content in your projects.
Hybrid Non-Nanite and Nanite Content Workflows
Workflows for projects using both Nanite and Non-Nanite content.
Nanite Foliage
An overview of Nanite Foliage and its rendering pipeline.
Nanite Assemblies
An overview of Nanite Assemblies and how you can create them to use with Nanite Foliage.
Using Nanite with Landscapes
An overview of how to use Nanite virtualized geometry with the Landscape system.
Developer's Blog
Developer-created information and tutorials in the Epic Developer Community (EDC).
Nanite Assemblies in USD