Movie Render Graph (MRG) provides you with a node-based system to manage render settings while creating high-quality image sequences and movie renders with Movie Render Queue (MRQ). These graphs can be as simple or complex as necessary to address the needs of both small and large teams.
These graphs can be set up to render a single shot or designed to scale out across complex multi-shot workflows. These graphs can be modified and saved as reusable assets, introducing greater flexibility to production pipelines.
The Legacy preset system of MRQ can be used interchangeably with the new MRG. For more information about MRQ, see the Move Render Queue documentation:
Prerequisites
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It is recommended that you have a familiarity with MRQ and the MRQ Render Settings before using MRG.
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You have a project with a Level Sequence to render. If you do not have a project with a Level Sequence you can render, you can use the Main_Seq Level Sequence in the Meerkat Demo as a sample.

- Enable the Movie Render Queue Plugin. Navigate in the Menu Bar to Edit > Plugins and locate the Movie Render Queue plugin in the Rendering section, or by using the Search Bar. Enable the plugin and restart the editor.

Project Alpha Channel Support
After enabling the Plugin, it is generally recommended to set the Enable alpha channel support in post-processing (experimental) property to the Linear color space only option. MRQ and MRG will work with any option that is not Disabled, however, when using MRG if this property is set to the Disabled for Render Layers option, the render will not include an alpha channel in the output images when the visibility and holdout modifier parameters are used. You can access this property by navigating in the Menu Bar to Edit > Projects Settings, then navigating to the Rendering section.

Opening the Movie Render Graph
The Movie Render Graph is accessible through the Movie Render Queue, which can be opened in Unreal Engine’s Menu Bar, navigate to Window > Cinematics > Movie Render Queue. You can also access Movie Render Queue in the Sequencer tab, using the ellipses next to the Render Movie button to expand the Render Movie Options. Select the Movie Render Queue option, then click the Render Movie button.

This will open the Movie Render Queue window.

Expand the arrow in the Settings column and select Replace with Graph (Experimental).

Expand the arrow again and select New Graph.

Name and save the graph in the Save Asset As window. A Movie Render Graph Config asset will now be shown in the Movie Render Queue Settings column and listed as a preset asset.

Click on the graph in the Settings column to open it.
