This page provides a beginner's overview of the Sequencer tool for anyone who is starting to learn about Cinematics and Unreal Engine.
What is Sequencer?
Sequencer is Unreal Engine's cinematic toolset where you can directly animate characters, cameras, properties, and other Actors over time. This workflow is achieved by providing a non-linear editing environment in which tracks and keyframes are created and modified along a timeline.

Sequencer requires the creation of Level Sequence assets. These are created and saved in the Content Browser, and then referenced in your Level.

How to Create and Open Sequencer
You must first have a Level Sequence in your project before you can open Sequencer. To create a level sequence, in the Content Browser, right-click on an open area and select Cinematics > Level Sequence.
To open Sequencer, click the Cinematics dropdown menu in the main toolbar and select Sequencer or double-click on any Level Sequence you have in your project.

Once the Level Sequence is created, the Sequencer Editor will open at the bottom of the Unreal Editor window.

How to Create Content with Sequencer
The following beginner's guides will assist you in learning common actions performed while using Sequencer.