Unreal Engine's Hair rendering and simulation system uses a strand-based workflow to render each individual strand of hair with physically accurate motion. It enables artists to simulate and render hundreds of thousands (or more) photoreal hairs in real-time for grooms created in DCC packages.
Hair Rendering and Simulation
Dive into topics related to rendering, simulation, editing, and more for hair grooms you can use with your characters.
Ask questions and help your peers Developer Forums
Write your own tutorials or read those from others Learning Library
On this page