This is what you'll see at the end of this tutorial.
If you are brand new to the Unreal Engine (UE), you will probably want to read our Programming Quick Start before starting this tutorial. That guide gives some good insight into using C++ in UE for seasoned programmers and new users alike.
If you have already been exposed to C++ in UE, but you are still not sure how to create a Pawn class or configure input, the Player Input and Pawns tutorial is a great place to start learning the C++ concepts and skills you will need to get started.
Goals
The purpose of this tutorial is to show you how to build a basic First Person Shooter (FPS) using C++.
Objectives
By the end of this tutorial you will be able to:
- Set up a Project
- Implement a Character
- Implement a Projectile
- Animate a Character