Unreal Engine contains robust Cinematic tools enabling you to create animated and cinematic sequences. You can pilot cameras to create level fly-throughs, animate lights, move objects, animate characters, render output sequences, and more. At the core of these workflows is Sequencer, a powerful non-linear editing suite. Sequencer is the primary tool you will be using to create Cinematic content in Unreal Engine.
This page contains links to documentation covering Unreal Engine's Cinematic tools and real-world examples of their associated workflows.
Starting Out
If you're just starting to learn about Cinematics and Unreal Engine, the following pages cover the basics of the Sequencer Editor. Simple guides are provided to assist you in learning common actions you might perform when creating Cinematics.
Sequencer Editor
These pages describe tools, features, and workflows of the Sequencer Editor and tools related to Sequencer.
Cameras
The following pages contain information on setting up and using Cameras in your Cinematics.
Rendering
Unreal Engine's Movie Render Queue allows you to output your Cinematic scenes to an image sequence. These pages describe how to use this tool.
Workflow Guides and Examples
These how-to guides will walk you through how to create certain Cinematic content examples.
Cheat Sheet and Workflow shortcuts
These pages contain small workflow tips, hotkeys, and other time-saving shortcuts.
Cinematic Samples
You can also browse and download pre-made projects to learn how these content examples were made with Sequencer.