Steps

These options create basic collision shapes:

Once a simple collision shape is created, it can be moved, rotated, and scaled into the desired position. You can create more than one collision shape for more complex Static Meshes.
Control | Action |
---|---|
W, E, R | Switch between Translation, Rotation, and Scale tools. |
Delete | Will delete the currently selected Physics Body or Bodies. |
F | Will focus on the currently selected Physics Body or Bodies. |
Ctrl + Left Click | Adds a Physics Body to the selection. |
Alt + Left Drag (On a manipulation widget) | Duplicates a Physics Body. |