Unreal Engine Blueprint API Reference > Widget
Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
Target is Widget
Inputs
Type | Name | Description |
---|---|---|
object | Target |
Outputs
Type | Name | Description |
---|---|---|
vector2d struct | Return Value | The widget's desired size |