Unreal Engine Blueprint API Reference > Utilities > Time
Set a timer to execute delegate. Setting an existing timer will reset that timer with updated parameters.
Target is Kismet System Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Object | Object that implements the delegate function. Defaults to self (this blueprint) |
string | Function Name | Delegate function name. Can be a K2 function or a Custom Event. |
real | Time | How long to wait before executing the delegate, in seconds. Setting a timer to <= 0 seconds will clear it if it is set. |
boolean | Looping | true to keep executing the delegate every Time seconds, false to execute delegate only once. |
real | Initial Start Delay | Initial delay passed to the timer manager to allow some variance in when the timer starts, in seconds. |
real | Initial Start Delay Variance | Use this to add some variance to when the timer starts in lieu of doing a random range on the InitialStartDelay input, in seconds. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
struct | Return Value | The timer handle to pass to other timer functions to manipulate this timer. |