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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'Remap Curve Settings' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| boolean | Copy All Source Curves | Whether to copy all curves over to the target animation instanceNOTE: This setting also applies when exporting retargeted animations.True: all source curves are copied to the target animation instance/assetFalse: only remapped curves are copied on the target animation instance/asset |
| boolean | Remap Curves | Toggle curve remapping on/off |
| struct | Curves To Remap | Add pairs of Source/Target curve names to remap. While retargeting, the animation from the source curveswill be redirected to the curves on the target skeletal meshes. Can be used to drive, blendshapes or other downstream systems.NOTE: By default the IK Retargeter will automatically copy all equivalently named curves from the source to thetarget. Remapping is only necessary when the target curve name(s) are different. |
| integer | LODThreshold | The maximum LOD that this Op is allowed to run at.For example if you have LODThreshold of 2, the Op will run until LOD 2 (based on 0 index). When the component LOD becomes 3, it will stop running.A value of -1 forces the Op to execute at all LOD levels. Default is -1. |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | IKRetarget Curve Remap Op Settings |