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BlueprintAPI > BlueprintAPI/Utilities > BlueprintAPI/Utilities/Struct
Adds a node that create a 'FXSystemSpawnParameters' from its members
Inputs
| Type | Name | Description |
|---|---|---|
| object | World Context Object | |
| object | System Template | |
| vector | Location | |
| rotator | Rotation | |
| vector | Scale | |
| object | Attach To Component | |
| name | Attach Point Name | |
| enum | Location Type | |
| boolean | Auto Destroy | |
| boolean | Auto Activate | |
| enum | Pooling Method | |
| boolean | Pre Cull Check | |
| boolean | Is Player Effect |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | FXSystem Spawn Parameters |