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BlueprintAPI > BlueprintAPI/Transformation
Get world-space socket or bone FRotator rotation.
Target is Scene Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| name | In Socket Name | Name of the socket or the bone to get the transform |
Outputs
| Type | Name | Description |
|---|---|---|
| rotator | Return Value | Socket transform in world space if socket if found. Otherwise it will return component's transform in world space. |