BlueprintAPI > BlueprintAPI/Transformation
Attach this component to another scene component, optionally at a named socket. It is valid to call this on components whether or not they have been Registered.
Target is Scene Component
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| object | Parent | Parent to attach to. |
| name | Socket Name | Optional socket to attach to on the parent. |
| enum | Location Rule | How to handle translation when attaching. |
| enum | Rotation Rule | How to handle rotation when attaching. |
| enum | Scale Rule | How to handle scale when attaching. |
| boolean | Weld Simulated Bodies | Whether to weld together simulated physics bodies. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| boolean | Return Value | True if attachment is successful (or already attached to requested parent/socket), false if attachment is rejected and there is no change in AttachParent. |