BlueprintAPI > BlueprintAPI/Physics
Scales the given vector by the world space moment of inertia. Useful for computing the torque needed to rotate an object.
Target is Primitive Component
Inputs
| Type | Name | Description |
|---|---|---|
| object | Target | |
| vector | Input Vector | |
| name | Bone Name |
Outputs
| Type | Name | Description |
|---|---|---|
| vector | Return Value | Scales the given vector by the world space moment of inertia. Useful for computing the torque needed to rotate an object. |